Your followers, if any, will now be able to accompany you to fight against Norion and the other enemies. A button to raise the gates is found inside the main room. Solution to above: Use the tcl console command on PC to walk through the gate, then use it again to turn collisions back on.If you leave the second area of Rielle or Rielle altogether without finishing the quest, the pressure plates in the floor won't activate for the Ayleid doors to slide open.Save before enter Rielle Crypt and if you see the Wight Lord near the entrance (that have the Alata Shard) stand up near the coffin (and not waiting to wake up when you approach), you have trigger the bug.Either revert to a previous save or reset to a previous stage.When you need to read the journal, read it while looting the corpse. On Switch, grab the stone in sneak mode before attacking Norion.Bug confirmed on Switch Anniversary Edition. Norion the Undying may be triggered before you take the Great Welkynd Stone, which allows you to kill him and prevents moving forward past objective 150.The quest may start the first time you get a courier.If you do not wear the robes, they will let you pass. Note: If you choose to wear Mythic Dawn Robes while exiting Rielle, the Vigilants outside will mistake you for a Mythic Dawn member and attack. Once you get back to the entrance of Rielle, there is a corpse of a Vigil Enforcer that has a journal, read the journal and you will find out that the location of the Oblivion gate is in Red Scar Cavern. You can aid the Vigilants against the Mythic Dawn. Head back into the main area of Rielle, where you will see Vigilants of Stendarr (including Vigil Enforcers if the Vigil Enforcer Armor Set Creation has been installed) fighting with Mythic Dawn agents. Note: you will be directed to defeat Norion once you take the Great Welkynd Stone even if you already noticed Norion and woke him with a rune spell to defeat him early. Once Norion is killed you can search his body for the Staff of Ehlno Ede and the Rielle key. Beware his minions, including two Wight archers who sleep in the coffins upstairs on either side of the room. Take the stone and Norion the Undying, an Ayleid Lich with as much power as a Dragon Priest, will burst out of his coffin. Once you have placed the shards, a secret door will open and reveal a large room with a Great Welkynd Stone. When it comes to placing the elemental shards in the holders you need to place them in specific holders: Once you have found all the shards, you will need to head deeper into the ruins to find the shard holders, take care to avoid the traps. The journal explains that the Mythic Dawn are attempting to reopen an Oblivion gate, and have been excavating across the valley to the south in the Jerall Mountains for a powerful artifact that will help them do it. The camp has three hostile Mythic Dawn explorers, Once they are dispatched you can pick up the Excavation Leader's Journal. The camp itself is found north of the Alchemist's Shack. You will then need to head to the Mythic Dawn Camp to investigate. Once you have killed the assassins, loot their bodies for the Mythic Dawn Orders, and then search Skorvild for his journal. Once you arrive at the shrine you will spot the body of Skorvild, and two Mythic Dawn assassins will attack you. Sadly for Skorvild, his former cult-mates will catch up with him before he can speak with you. It is close to and within sight of the Shrine of Zenithar to the west. Travel to the The Two Pillars, which is near the center of Whiterun Hold's tundra, south of Swindler's Den and northeast of Broken Fang Cave. It is a request to meet from Skorvild, an ex-Mythic Dawn cultist who turned away from the cult and needs help stopping their next nefarious plan. A courier delivers the Stranger's Plea to you to read. This quest will start once you reach level 46.
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