![]() The V8 wip workspace re-work is frightening. ![]() We need massive performance viewport improvement in PBRs, they melt the Rhino viewport, even on an RTX 3090.Bongo is still a dead end-street, in need importexport of animations via FBX/Collada/etc.We need better importexport & Live-linking to pro CG tools (Blender, Unreal, Unity).Blocks need to be a lot more flexible, and a lot more useful.Need need better importexport to pro MCAD tools (Solidworks, Creo, NX).Quad remeshes continues to tear out models, and create weird spirals in pipe-like geometry.Mesh booleans, even the newer stuff still doesn’t work in hard cases of coplanarity last time I checked.Brep booleans have seen a great improvement but need a lot more of it.Solid editing still destroy geometry in 2-degree surfaces, and cannot do any proper design-intended extension on 1-degree surfaces.fillets and shelling continue to be subpar in very repeatable cases.Layout and text tools are… something else, we don’t even have proper multi-page layouts.We have an ancient mesher that produces tons of bad meshes, ignores its own geometry rules and takes forever to run. We still need a new/better mesher for Rhino that can make high quality meshes more efficiently, and faster, at taking more advantage of multi-core processing, even GPU processing.SubD conversion to Nurbs need massive improvements in patch logic.SubD’s need a lot of rethinking and a lot more/better tools.Here are my top 15 examples that come to mind, before development happens in new features: I rather see the existing tools get a lot better than seeing any development resources put into completely new functionality, while leaving not-good-enough existing functionality alone. More importantly, it’s frustrating to see some many existing features in Rhino done kind of poorly, with a limited toolset, and immature workflows. A very useful and welcome addition of new tools. Thank Goodness for this delay! Having Constraints at some point the future would be great.
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